Final Stand: Heart of the Grove

Privacy Policy

Effective: 13 October 2026 (previous version: 27 September 2026) · Incognito Generation, Phnom Penh, Cambodia

This policy explains what information Final Stand: Heart of the Grove ("the game") collects, why, and what you can do about it. It covers the game on iPhone and iPad, Android, macOS and Windows.

1. What we collect

An anonymous player account. When you start the game, Unity Gaming Services (UGS) signs you in anonymously and creates a random player ID. You never need to give us your real name, email address or password. If you choose to link your progress to a Unity Player Account so it follows you across devices, Unity holds that account, including the email address you sign in with, under Unity's own privacy policy; we only receive the linked player ID. On iPhone and iPad you can instead use Sign in with Apple: we do not ask Apple for your name or email address, and we only receive an Apple-issued user identifier that keeps your progress linked. Deleting your account also revokes the Sign in with Apple link.

Your game profile. We store your progress on UGS Cloud Save under your player ID: heroes and cosmetics you own, currency balances (Grove Marks and Amber), best waves, achievements, settings, and the record of runs you have started and finished (used to award rewards fairly and prevent cheating).

Your nickname and friend tag. The nickname you choose and your friend tag (for example Name#1234) are visible to other players on leaderboards, in friends lists, in party lobbies and in chat.

Leaderboards. Your nickname, score, wave reached, hero played and player ID are stored on UGS Leaderboards and shown to other players.

Friends and parties. If you use friends and online play, UGS Friends and UGS Lobby/Relay process your friend list, friend requests, invitations, blocks, presence (online / in menu / in match) and the party you are in.

Chat. Text chat and quick messages you send in online matches are relayed through the match host to the players in that match. We do not keep a log of chat. A basic profanity filter runs on messages.

Player reports. If you report a player, or another player reports you, we store the report so we can review it: both players' player IDs and nicknames, the reason, an optional short note, the last few chat messages from that match, the match ID and the game version. Reports are kept for up to 180 days and then deleted.

Voice chat. If you turn on your microphone in an online match, your voice is transmitted in real time to your teammates through Unity Vivox. Voice is not recorded or stored by us. The microphone is off by default every match and is used only while you have it switched on.

Purchases. When you buy something with real money, the purchase is processed entirely by the Apple App Store or Google Play (or Steam on desktop). We never see or store your payment card details. We receive the store's signed transaction record (product, transaction ID, date, and for subscriptions the renewal/expiry status) and verify it with Apple or Google so we can credit your purchase exactly once and handle refunds.

Downloaded content. Hero and map content is downloaded from Unity Cloud Content Delivery. Like any download, the content server receives your IP address and basic request information.

Approximate region. Unity's online services estimate your approximate region from your IP address so they can connect you to a nearby server. We do not collect your precise location.

Technical data. When online features are used, UGS and our game server receive your IP address, the game version and platform, and error information needed to keep online play working. Unity's service libraries in the game (including Vivox voice chat and Authentication) also collect device identifiers, crash, performance and diagnostic data, and basic usage data needed to run and improve those services. We do not use advertising identifiers, we show no ads, and we do not track you across other apps or websites.

2. Why we use it

We do not sell your personal information, and we do not use it for advertising.

3. Who processes it

Data may be processed in countries other than your own, including the United States and the European Union, where Unity's services operate.

4. How long we keep it

Your profile, purchases and leaderboard entries are kept while your account exists. Purchase records may be kept longer where required for accounting, tax or fraud-prevention purposes. Player reports, including the chat messages attached to them, are kept for up to 180 days and then deleted. When you delete your account, reports you filed and reports about you are deleted too. Voice is not recorded or stored, and chat is not logged apart from report snapshots.

5. Your choices and rights

6. Children

The game is not directed at children under 13, and we do not knowingly collect personal information from children under 13. If you believe a child has given us information, contact us and we will delete it.

7. Security

Data is transmitted over encrypted connections and stored with Unity's protected services. Purchase and currency changes are verified on our server, not on your device.

8. Changes

We may update this policy. We will change the effective date above and, for significant changes, notify you in the game.

9. Contact

Incognito Generation — Phnom Penh, Cambodia — info@incognitogeneration.com