100 Levels, ten acts
Act one teaches you the field one hazard at a time. By act ten you are threading a shrinking target between ten kinds of hazard — movers, patrollers, spinning blades, magnets, shooters, pulsars, timed lasers, hunters and barriers no dive can cross.
16 Runners, sixteen powers
Start as MASK and earn the rest. BLAZE dives quicker, PYRE burns shots off its own line, WRAITH walks through border patrols. Five elites change a run outright: AEGIS starts shielded, CRYO freezes the field, CHRONO drags it into slow motion.
1× Daily challenge
Every day the whole world gets the same shape, the same hazards and the same rules: Classic, MASK, one life, six cuts, no pickups. The score is checked by our server, so the daily board is the one nobody can talk their way onto.
∞ Endless
When the campaign runs out, the waves do not. Endless picks up past level 100 and keeps climbing for as long as you can hold on — with its own leaderboard on each of the three difficulties.